

Not destroying allied players caravan outpost on visit. Combat map lighting on transition from adventure into combat. Town development for Fortress towns for AI (now goes beyond level 2). Invalid logic with AI exploration, causing some adventure map sites to never be uncovered by the AI. Weekly based resource AM buildings would lose ability in rare cases after loading a save game. Wrong cursor icon on Abandoned Mine/Prison with random army. Heroes portraits shuffled on loading a save game. RMG issue that caused some armies in the underground to be directly inaccessible, which caused bugged AI behavior. Council Hub towns have light shaft particle when selected. Quick load would get stuck in rare cases. Should this for whatever reason not happen, please then make use of the Verify files feature on either platform, which should then start the download. Check out the table here Īs always, downloading this new update is automatic on both Uplay and Steam.


We also made a lot of balancing changes regarding champion creatures. The main focus of this patch is set on the multiplayer, the level design but also the combat. Today we are pleased to announce you the availability of Patch 2.2.Īlong with implementing new Steam achievements, this update includes a lot of new fixes and improvements for the game. Copying this over from the vanilla boards:
