
Others, however, will show a tendency to cause fights that may even result in guards and fellow inmates saying goodbye to their lives. Some will be punitive and keep to themselves, working in the kitchen or working out in the gym. The inmates living in the facility have their own personalities and decide for themselves what to do in our prison. Therefore, in performing our duties, we must at all times remember to properly balance our budget. Each additional inmate admitted increases the amount deposited into our account each month, but at the same time brings expenses. In addition, each prison needs an electrical grid and electronic security systems. At the same time, we also need to hire guards to control the population of convicts. We have to, among other things, feed them, give them access to showers and allow them to take walks. Of course, right after finishing the construction the first prisoners start appearing and it's our duty to take care of their needs. We start the game from designing the facility, and then our task is to manage it and expand it. Players take on the role of the warden of a new prison. The game takes full advantage of titles like Theme Park, Dungeon Keeper and Dwarf Fortress. The game was developed by an independent British studio Introversion, which has produced such productions as Uplink, Darwinia and Defcon.


Prison Architect is an economic strategy in which the players' task is to manage a prison.
